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Micro-Habitat aims to revisit human/nature relationship with a focus on the issue of “scale” and through the lens of immersive and interactive technologies as potential experiential mediums. 
Shifting scale from micro to macro has always produced a creative friction in many art forms and mediums. Micro-Habitat tries to question the possibility of these scale shifts—in this case scaling down to micro scale—as real-time immersive spatial/experiential mediums. 
Using a combination of a physical object-like mini-garden, real-time robotics, 360 degree videography, web-based interactions and Virtual reality (VR) software/hardware platforms, Micro-Habitat is a curated immersive experience where its audience can scale down to the micro-scale of a bug, and walk into a wonderland of a physical flower garden. It contains an object-like mini-garden, designed, fabricated and curated as a physical center-piece. Being a habitat, Micro-Habitat is developed with a variety of vegetation, flowers, plants and even bugs and animals, similar to an inhabitable terrarium. Shifting scale cyber-physically, the audience will experience the garden as a city, flowers as spatial pockets and buildings, and plants as infrastructure. The audience can freely walk and look around and enjoy their new scale!

Supported by:

The Knight Foundation

Kent State University | CAED
Studio EP
Robotically Augmented Design (RAD) Lab

 

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